Hi, I'm Sakti Arif. Building dependable software systems & interactive game worlds.
An independent developer bridging structured Full-Stack engineering (React, Laravel, Flutter, Odoo) with experimental gameplay systems in Godot Engine 4. Focused on architecture, tactile responsiveness, and purposeful digital craft.
> LVL 99 DEV
Full-stack platforms & game development loops.
CritiPlay, LaundryFlow & Negeri Kelabu RPG.
Enterprise Web/Mobile + Godot Game Mechanics.
Clean relational schemas, responsive ergonomics.
Engineered Products & Interactive Prototypes
Every project is treated as an architectural problem—balancing data modeling, interface ergonomics, and runtime feel.
CritiPlay
A structured game rating and editorial review platform built with React, TypeScript, Laravel, and MySQL.
CritiPlay is a full-stack web platform designed for cataloging, rating, and reviewing video games. It pairs a typed React & TypeScript client interface with a RESTful Laravel backend and a relational MySQL schema.
Daus Anak Soleh
Interactive web-based math puzzle adventure built with HTML5 Canvas, modern JavaScript, and thematic soundscapes.
Daus Anak Soleh is an engaging educational web game where players guide Daus through arithmetic challenges and Islamic knowledge trivia, designed with custom 2D canvas rendering, sound effects, and level progression mechanics.
Website Pilketos
A secure multi-role web voting system built with native PHP and MySQL featuring real-time graphical ballot counting.
Website Pilketos provides a transparent digital electoral workflow for school student council elections. It incorporates tiered access controls (Administrator, Teacher/Supervisor, Student Voter), tamper-resistant vote recording, and live result tallying with responsive charts.
Explore All Engineering Case Studies
Including LaundryFlow (Flutter Mobile + Odoo ERP), Negeri Kelabu (Godot 4 RPG), and full repositories.
Two Disciplines, One Engineering Mindset
Software engineering and game development often sit in separate worlds. In my practice, they sharpen one another: enterprise software brings architectural discipline to game state, while game design brings frame-level responsiveness to web and mobile interfaces.
Full-Stack Systems & Mobile Ergonomics
Architecting robust web and mobile platforms with React, TypeScript, Laravel, and Flutter. Focused on relational database schema integrity in MySQL, business synchronization in Odoo ERP, and intuitive UX.
Game Development & Interactive Mechanics
Prototyping atmospheric simulation loops using Godot Engine 4 and GDScript. Designing modular scene tree architectures, signal buses, finite state machines, and player-responsive narrative dialogues.
Tools, Languages & Runtime Environments
Chosen for reliability, maintainability, and suitability to the problem domain rather than hype.
CritiPlay component hierarchy & reactive review feeds
Experience & Engineering Practice
A transparent record of practical development work, independent engineering, and structured milestones.
Independent Full-Stack & Mobile Developer
Designing and building full-stack web applications and mobile operational tools from database schema to user interface, including CritiPlay (React, TypeScript, Laravel, MySQL) and LaundryFlow (Flutter + Odoo).
- Architected end-to-end relational schemas and REST API endpoints in Laravel & MySQL for community game ratings in CritiPlay.
- Engineered cross-platform mobile workflows in Flutter integrated with an Odoo backend for laundry order management in LaundryFlow.
- Established reusable TypeScript component patterns and responsive editorial interfaces.
Indie Game Developer & Systems Prototyper
Developing Negeri Kelabu in Godot Engine—focusing on life-simulation rhythms, modular scene trees, signal-driven state management, and narrative interaction systems.
- Prototyped global time/day-phase simulation and persistent world state architecture in Godot.
- Built decoupled character interaction zones and conditional dialogue structures using GDScript.
Have a project in mind or want to collaborate? Let's talk.
I am available for full-stack engineering roles, freelance software builds, or interactive game collaborations. Reach out directly via email or through the inquiry form.
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